Convert print to debug tracing.

Mere [07-27-13 - 13:22]
Convert print to debug tracing.
Filename
PlayerEvents/EventManager.lua
diff --git a/PlayerEvents/EventManager.lua b/PlayerEvents/EventManager.lua
index dd79e70..253275c 100644
--- a/PlayerEvents/EventManager.lua
+++ b/PlayerEvents/EventManager.lua
@@ -60,7 +60,7 @@ function MereHealingFrames.PlayerEventManager.PlayerEvents:ResetEvents()
     for eventName, eventHandle in pairs(self.Events) do
         local hookedEvents = Inspect.Event.List(eventHandle)
         for _, eventDetail in ipairs(hookedEvents) do
-            print(string.format("Detaching from event %s, label %s", eventName, eventDetail.label))
+            MereHealingFrames.Debug(5, "Detaching from event %s, label %s", eventName, eventDetail.label)
             Command.Event.Detach(eventHandle, eventDetail.handler, eventDetail.label, eventDetail.priority, eventDetail.owner)
         end
     end